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    Struct StateSchema

    The StateSchema object is only required for the create application call transaction. The StateSchema object must be fully populated for both the GlobalStateSchema and LocalStateSchema objects.

    Namespace: Algorand.Unity
    Assembly: cs.temp.dll.dll
    Syntax
    [AlgoApiObject("", "", 0)]
    [Serializable]
    public struct StateSchema : IEquatable<StateSchema>

    Properties

    NumByteSlices

    Maximum number of integer values that may be stored in the [global || local] application key/value store. Immutable.

    Declaration
    [AlgoApiField("nbs")]
    public ulong NumByteSlices { get; set; }
    Property Value
    Type Description
    UInt64

    NumUints

    Maximum number of byte slices values that may be stored in the [global || local] application key/value store. Immutable.

    Declaration
    [AlgoApiField("nui")]
    public ulong NumUints { get; set; }
    Property Value
    Type Description
    UInt64

    Methods

    Equals(StateSchema)

    Declaration
    public bool Equals(StateSchema other)
    Parameters
    Type Name Description
    StateSchema other
    Returns
    Type Description
    Boolean
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